Thursday, March 7, 2013

#1GAM Very early March preview

I spent a lot of time thinking of what I will do as next #1GAM. Again, it should be something that can be done fast, because this or the next month I have to move and will have nearly no time for it, and I must work on the marketing and the monetization of Playmory. Yet I had a first idea, but than a second rammed into it, and I began to search for easily available charactersprites for a few tests on NPCs and Pathfinding. So I ended up importing some of the 16x18 character sprites on Open Game Art. Than I needed something where the NPCs can interact, so I started to implement the map parts too. And since my first experiences with Game Maker have shown me it handles it better when it does most of the part I had to make most of the 16x16 fields of those an object of themselves, which means, by now I have am Objectcount far over 100, and since not every object got its own sprite(-object) they use the same with different image numbes.

more than 100 objects

It's not hard to guess what my next move is: A map / level editor. Yet one question that is a matter of taste bugs me. I will scale it up, because otherwise the characters are hardly visible:

(Click on the photo and than do that again on flickr to see the original)
A very early first look

Which one do you like more. The interpolated or the sharp, visible pixels? Retro would be more like the first, because in the 80's we had no HDTV ;-)

2 comments:

  1. I don't see much of a difference, but I think I like the second image better :)

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  2. Thank you Mathieu. When you click on it, you should see it on Flickr, where you can see it in original size... oh.. darn, Flickr resizes its images with interplation too.

    I updated the text.

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