... which one do you here first?
Well actually, the time you read this, it's to late to change the order and so I tell you the bad first:
I had to pull my published HTML 5 versions of Playmory. The instability of the sound mixed in with the cracked flow by fixed play length of sounds cummulated to a whopping 1.8 out of 5 rating. HTML 5, if it worked, would have gotten me a lot of attention with I now to have drive in by other means.
But the good thing is, that I got the Android the Android Version on the Google Play Store, Android Pit and even Amazons Appstore. It's really the medium where Playmory excels and is the most fun, and it shows in the first comments :-) Yet it wasn't as uncomplicated as it could have been, one store did reject the game, again because a default behaviour of Game Maker. It just registers every addservice you can use (and I don't, Playmory is free of any nagging) and permissions for that. I had a lot of trouble fiddling out how I can get the lowest possible permissions that let Playmory still run and updated it on all four markets.