To be able to create iOS and OS X ports I needed a Mac, so I searched for the cheapest one that can still run a current OS X Version and ended up with the mini. Then Gamemaker integrated support for Linux and espacially for Ubuntus shop. And every try to install a virtual computing software on my Windows 8 system failed. My Core2 doesn't support Hyper V for witch windows abandoned the loved Virtual PC, VMWare somehow didn't run and Oracles Virtual Box even produced BSODs (nice touch, on Windows 8 the come with a sad smiley). So I had to create a physical Ubuntu System too. The thought of using it for all kind of servers for development purposes came pretty quick, but when my main system failed I found it to be even well suited for my social activities and office.
So when I planned my triple boot machine I not only did plan the infrastructure on that computer, but a new one involving the whole network. And the more I think of it, now that the triple boot system is ready, the more use I find for the two systems (Ubuntu AND the Mac Mini) that at first seemed so useless and only there for compiling and testing sofware.
The Ubuntu system will work as fileserver (SMB and GIT), Printerserver and Webserver, but the Mac Mini will also attend the party by providing the network access to all cloud-fileservers. Contrary to Linux there are clients available for all that I use (Dropbox, Google Drive, Microsoft Sky Drive, Ubuntu One) and it is really not neccessary to have each of the five operating systems replicate them on their own.
But the biggest change is not in the background, and for me personally, its kind of a revolution: I will seperate Work and social media and run the later on the Ubuntu system. That will help me to stay focused while sitting on the one workplace and using the Ubuntu desktop, that I so started to like for this tasks. So, beside games, I now prefer a Linux system for everything fun and see the Windows station only as workhorse. That's quite a change for me :-)
Having the windows system free of all that background workload does effect it immense, as I could see yesterday evening, when I logged in to Second Life, and experienced no frameratedrop under the magic 24 FPS, even when I had more than ten avatars in my view.